Gear.Club

Professional /

Gear.Club

Project Otter Island

Professional /

Otter Island

Project Feral

Project /

Feral

The bull saloon

Personal /

The bull saloon

Game Jam : Ferdinand la boite

Game Jam /

Ferdinand la boite

Project Environment : Paris

Personal /

Paris

My sculpting works

Personal /

Sculptings

Contest with Imagine Cup : Microsoft

Contest /

Fall-in

Game animation Reel

About Me

Mickaël Verbeke

I'm a Level Artist at Ubisoft Annecy. I have studied Game Art & Management at Supinfogame, a video game school located in Valenciennes (France).

"Creative, Curious, polyvalent"

My primary passion is Game Art: I really like to be polyvalent, to explore the limits and to discover new things on the Art side and I am user addict Design.

Work Experience

UBISOFT ANNECY
/ March 2017 to Present
Level Artist
  • More Description soon
EDEN GAMES
/ July to December 2016
3D artist
  • Creation of whole environments with several still and animated props
  • Optimization work on three environments for all mobile platforms
  • Development of Maya tools in python for our environment artist team.
  • Concept Art painting
MAXIME GRIOT
/ June to September 2015
Game artist
  • Artistic Direction Establishment
  • Character and Environment designed, modeled, animated and integrated in UE4 engine
  • Character playable in three environments (town, beach and forest)
  • Development of procedural and customizable shaders

Languages


French: Native

English: Basic conversational

French Sign Languages: Fluent

Education

SUPINFOGAME
/ 2016
GAME ART & MANAGEMENT / Master's degree

Valenciennes - France

ESIAJ
/ 2013
COMPUTER GRAPHICS / Bachelor

Namur - Belgium

ESAAT
/ 2012
INDUSTRIAL DESIGN / BTS - technical degree

Roubaix - France

Skills

CONCEPT
  • Adobe
  • Zbrush
MODELING
  • 3dsMax / Maya
  • Zbrush
  • Mudbox
ENGINE
  • Unity
  • Unreal Engine
SHADER
  • Substance
  • Quixel
SCRIPT
  • C#, python, swift
  • Blueprint
  • HTML / CSS
ANIMATION
  • 3dsMax
  • Maya

All content created by Mickael Verbeke © 2016.