Fall in is a platformer-puzzle game developed for the Imagine Cup 2014. At the beginning of the game, a proverb displays on the screen; the player has to understand its meaning to know how its mirror avatar behaves in order to solve the level. Each level has different worldwide cultural proverbs, so the movements of the mirror avatar are always different.
With Inès (game artist), we wanted to create an artistic direction with an oniric ambiance.
- Artistic direction established
- Platforms, clouds, portals realized with real watercolor
- Every Assets scanned, improved on Photoshop and implemented in Unity
- Avatar animation done with 3dsmax, and portal animation made within Unity (sprite)