Sketchs about the feline where you play in first person
Research on shape and anatomy to show theirs capacities to our players
Model High Poly Predator on Zbrush
Model High Poly Prey on Zbrush
Integration animals ingame
Each animal has his behavior, they have differents reactions to chalenge our player.
Showreel Enivronment realized with Romane Govin and Chloé Ravalec, our feral artist team
We have differents landmarks on map, thank to that, our player can locate itself
We work with contrast, light and fog to help
it's the cave where you can upgrade your capacity and feed your babies
Feral is a first person solo game where you play a feline, hunting to survive and progress in the food chain. You evolve in a hostile forest where you can be the prey of another predator you have to escape. Made on Unreal Engine.
I was in charge of creating the Feral animals, concepts, atmosphere, light and the FX.
- Design, sculpting, retopology, unwrapping, animating animals (AI)
- Animation : rigging, animating, integration (3dsmax, Unreal)
- Modeling of environment assets (Rocks)
- Shaders (landscape, water) and lighting